We publish games in China
China has more than a billion smartphone users, making it the biggest mobile market in the world. Now, we’re publishing games there.
If it ain’t broke, don’t fix it: how we rolled back all updates and ended up with a hit on our hands
How to find a good publisher
We’re investing in a mobile app publisher and developer
Why game developers need publishers
How to start working with a publisher
How Azur Games grew its hypercasual games to 1.5B downloads
Business strategy and new focal points for growing on the overcrowded hypercasual market.
Developing a Hyper Casual project that got turned down by a publisher because of the metrics
Scalarr Q&A with Gulnaz Saitova – Head of UA at Azur Games
Unity Distribution Portal helps Azur Games distribute mobile apps around the world
Bidease Marketer talks with Gulnaz Saitova, Head of UA at Azur Games