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How Azur Games grew its hypercasual games to 1.5B downloads

Business strategy and new focal points for growing on the overcrowded hypercasual market.


“Why I decided to go to a publisher after 10 months of single-handedly developing a game”

Iurii Chechulin, the developer of AXES.iо and Magica.iо, wrote an article about the ups and downs of indie development, project metrics, and his personal experience of working with a publisher.