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GameDev
From an indie developer to a full-cycle studio with the publisher. Part 1. Western Sniper
This is the story of how a two-person studio that made idle games came to Azur Games and switched to hyper-casual. Right off the bat, their first joint project showed good metrics and earned $500,000 in a year.
29 April 2022
GameDev
How to achieve a mobile bestseller: can five projects perform collectively as one superhit game?
This story is about a publisher and a studio working together to pick a single direction and grow within it from project to project.
4 March 2022