How level design saved the game with a 20% R1
Taxi Run came out about two years ago and is still profitable. This story, however, is not so much about the revenue and metrics (although they’ll also make an appearance), but about a game that failed two tests and managed to become profitable after a radical revision of the level design. A new approach to using assets in a hyper-casual game played a big part in the process as well.
Read about it on PocketGamer