Trillions upon trillions of variations: A data-driven look at a midcore battler’s meta
Analyzing games that feature a huge number of interacting units or entities can be incredibly challenging. Take a typical CCG, for instance: a player may start with hundreds of cards and build a one-of-a-kind deck, leading to an enormous range of possible combinations.
In the midcore battler Kingdom Clash, we have dozens of different units, each of which can occupy a specific position on a battlefield—resulting in nearly limitless ways to arrange them. So, the main goal of this study is to identify the most popular builds and see whether there really is a metagame in the game.
