Adopting historical blueprint and photo-based realistic 3D art for our midcore project
In today’s mobile gaming market, amidst noticeable stagnation, graphics quality has become as crucial as gameplay and balance. This rings particularly true for midcore and casual games, where players have much higher expectations for visuals than in hyper-casual titles. Developing such games demands not just deep expertise but also a hefty investment of resources. Despite these challenges, we’ve positioned this sector as one of our top priorities, noting that midcore and casual titles tend to perform more consistently in market dynamics than their hyper-casual counterparts.
I want to share our journey in crafting art content and establishing a workflow that elevates the potential success of a midcore project.
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