Grow with us
How to achieve a mobile bestseller: can five projects perform collectively as one superhit game?
This story is about a publisher and a studio working together to pick a single direction and grow within it from project to project.
Unsuccessful hypotheses: when promising ideas don’t reach their potential
Why Pay Per Prototype model stopped working and is actually harmful to mobile game developers
Long story short: the market has changed, it has become more demanding when it comes to prototypes, and quantity over quality no longer works.