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We publish games in China

China has more than a billion smartphone users, making it the biggest mobile market in the world. Now, we’re publishing games there.

“Why I decided to go to a publisher after 10 months of single-handedly developing a game”

Iurii Chechulin, the developer of AXES.iо and Magica.iо, wrote an article about the ups and downs of indie development, project metrics, and his personal experience of working with a publisher.