Grow with us
China has more than a billion smartphone users, making it the biggest mobile market in the world. Now, we’re publishing games there.
What genres should hyper-casual game developers pay attention to at the end of 2022
“Why I decided to go to a publisher after 10 months of single-handedly developing a game”
Iurii Chechulin, the developer of AXES.iо and Magica.iо, wrote an article about the ups and downs of indie development, project metrics, and his personal experience of working with a publisher.
Hyper-casual game development then and now: did three years make a difference?